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Senpuujin (旋風陣(せんぷうじん), lit. Whirlwind Encampment) is a block hissatsu technique.

Users

Info

Inazuma Eleven

This hissatsu technique was first used by Kogure in episode 36 to stop Desarm's shot, although unintentionally. It was later completed when Raimon returned to Inazuma Town, during which he trained at Inabikari Training Center with Haruna's help.

This hissatsu technique was evolved to 真 Senpuujin in episode 127.

Inazuma Eleven GO

Kogure used this technique two times during the match between Raimon and Akizora Challengers. He was able to stop Kurama Norihito's Sidewinder but wasn't able to stop Nishizono Shinsuke's Buttobi Jump, which made the winning goal for Raimon.

Usage

Once someone shoots the ball, the user spins on his/her hand with his leg outwards like a hurricane. The ball is then sucked into the technique where it is safely intercepted. The user can also use this to steal the ball form the opponent. When the user is spinning a whirlwind is closing to him.

Slideshow

Anime

Senpuujin in the TCG

Senpuujin in the TCG.

Video

Anime

Inazuma Eleven Shin Senpuujin

Inazuma Eleven Shin Senpuujin

GO version

Inazuma Eleven Go (イナズマイレブン Go) - Senpuujin 旋風陣

Inazuma Eleven Go (イナズマイレブン Go) - Senpuujin 旋風陣

Game

Inazuma eleven 3 spark Shin senpuujin

Inazuma eleven 3 spark Shin senpuujin

Inazuma Eleven GO Strikers 2013

IE GO Strikers 2013 - Senpuujin

IE GO Strikers 2013 - Senpuujin

Trivia

  • Megane tried to name it but Kogure told he had a name for it already.
  • Even though Kogure already evolved Senpuujin to 真 at the end of Inazuma Eleven, in Inazuma Eleven GO, it’s back to its base form.
  • In the anime, the ball gets caught by Kogure’s legs, while in the games, the Ball is swept up by the Wind and travels to the user.