Hissatsu tactics (必殺タクティクス, hissatsu takutikusu, dub: Special Tactics) are special hissatsu used by the whole team, a select number of players, or one person. They were first introduced in the Inazuma Eleven 3: Sekai e no Chousen!! game.
Info[]
When a hissatsu tactic is used, a fixed amount TTP is detracted from the team. There are four different types of hissatsu tactics (offense, defense, kick and guard) which can be used in one of three different situations:
- When your team is on your part of the field.
- When your team is on the opponent's part of the field
- During a free kick, a corner kick, or anywhere on the field.
Kick hissatsu tactics are exclusive to Inazuma Eleven 3: Sekai e no Chousen!! and were never featured in the GO series.
The amount of TTP in a team also increases along with the team's level.
In Inazuma Eleven 3: Sekai e no Chousen!!, a level 99 team can have 180 TTP.
In the GO games, TTP is calculated by adding 51 to the team's level, meaning a level 99 team would have 150 TTP. In Chrono Stone and Galaxy, this number can be increased or decreased depending the team's coach.
List of hissatsu tactics[]
Inazuma Eleven 3: Sekai e no Chousen!![]
Type | Name | Power | Cost | Game description | Acquirement |
---|---|---|---|---|---|
(Offensive) | Amazon River Wave | 38 | 55 | Flood forward in a stunning surge! Attack-Own half only. | Hirai Shinzou's lower taisen route chest reward |
(Offensive) | Dancing Ball Escape | 35 | 40 | Stun nearby opponents with fancy footwork! Attack-Opposition half only. | Story |
(Offensive) | Dual Typhoon | 28 | 45 | Form twin twisters to carry the ball forward! Attack-Own half only. | Story |
(Offensive) | Emperor Road | 28 | 50 | Clear the way for a red carpet route to goal! Attack-Either half. | Drop from Team Garshield |
(Offensive) | Engetsu no Jin | 35 | 50 | Raimon Jr. High: Chest | |
(Offensive) | Muteki no Yari | 40 | 50 | Drive forward with a piercing four-man thrust! Attack-Own half only. | Raimon Souichirou's upper taisen route chest reward |
(Offensive) | Rolling Thunder | 24 | 50 | Blast forward like a four-man thunderstorm! Attack-Either half. | Condor Tower: Chest |
(Offensive) | Route of Sky | 20 | 40 | A simple tactic using high passing to bring the ball to the centre of the pitch. | Story |
(Defensive) | Absolute Knights | 25 | 40 | Strike in succession to reclaim the ball! Defence-Either half. | Yamaneko Island: Chest |
(Defensive) | Andes no Arijigoku | 45 | 50 | Lure the enemy in, then steal the ball! Defence-Own half only. | Kujaku Island: Chest |
(Defensive) | Box Lock Defense | 40 | 40 | 4 players mark their opponent in a circle to get the ball in a moment. | Toranoya: Chest |
(Defensive) | Catenaccio Counter | 36 | 55 | This shock move turns a tackle into an attack! Defence-Own half only. | Umigame Island: Chest |
(Defensive) | Circle Play Drive | 33 | 60 | An eight-man cyclone forces the enemy back! Defence-Own half only. | Hirai Shinzou's lower taisen route chest reward |
(Defensive) | Perfect Zone Press | 35 | 50 | Steal the ball with a cyclone of fire! Defence-Either half. | Hirai Shinzou's upper taisen route chest reward |
(Offensive/Defensive) | Black Thunder | 18 | 60 | Slow the enemy with a flash of black lightning! Attack/Defence-Either half. | Dream Tournament's upper taisen route chest reward (Bomber only) |
(Offensive/Defensive) | Ghost Lock | 20 | 60 | Supernatural forces stop all enemy movement! Attack/Defence-Either half. | Raimon Jr. High: Chest |
(Offensive/Defensive) | Quick Time | 18 | 65 | Briefly speeds up match time. Attack/Defence-Either half. | Umikame Island: Chest |
(Offensive/Defensive) | Saint Flash | 18 | 60 | Call down a divine light to increase your team's speed for ten seconds. | Dream Tournament's upper taisen route chest reward (Spark & The Ogre only) |
(Offensive/Defensive) | Slow Time | 18 | 65 | Briefly slows down match time. Attack/Defence-Either half. | Raimon Gym: Chest |
(Kick) | Banana Shoot | 60 | 40 | Bend it like...a banana?! Kick-Free kick/corner kick only. | Osaka: Chest |
(Kick) | The Tube | 67 | 40 | A gnarly curve shot that rides the waves! Kick-Free kick/corner kick only. | Kujaku Island: Chest |
Inazuma Eleven GO[]
Type | Name | Power | Cost | Game description | Acquirement |
---|---|---|---|---|---|
(Offensive) | Double Wing | 50 | 80 | Split into two wings and render two of your opponent's defenders immobile! | Story |
(Offensive) | Flying Route Pass | 30 | 50 | Leap skywards in a series of passes that take you deep into the opponent's half. | Story |
(Offensive) | God Triangle | 60 | 60 | Six players arranged in three triangles will carry the ball up the pitch. | Drop from Geimu Konomu's upper taisen route's HR Honsen Senbatsu S/HR Honsen Senbatsu D |
(Offensive) | Kami no Takuto | 40 | 50 | With a flick of your wrist, conduct the ball up the pitch from player to player. | Story |
(Offensive) | Route of Sky | 50 | 40 | A simple tactic using high passing to bring the ball to the centre of the pitch. | Story |
(Offensive) | Tactics Cycle | 40 | 60 | Four players change formations to perplex an opposing player. | Drop from Kousaka Yukie's lower taisen route's Chaos Angel Zero |
(Offensive) | Thousand Road | 80 | 80 | Two players run faster than the eye can see, and reach the goal in a blink. | Drop from Kousaka Yukie's upper taisen route's Shine Thousand/Enormous Dark Drop from Kousaka Yukie's lower taisen route's Last Rival |
(Offensive) | Ultimate Thunder | 40 | 60 | Charge up the ball and fire at will! Puts three opposing defenders out of action. | Story |
(Defensive) | Infinite Zero | 70 | 80 | Transport an opposing player to outer space, and steal the ball! | Drop from Kousaka Yukie's upper taisen route's Zero Extreme Drop from Kousaka Yukie's lower taisen route's Chaos Angel Zero Drop from Raimon Souichirou's lower taisen route's Heroines |
(Defensive) | Offside Trap | 40 | 50 | Control the goal line and trick your opponents into offside! | Kisaragi Mako's lower taisen route chest reward |
(Defensive) | Zettai Shouheki | 40 | 70 | Create an icy wall that leaves opponents around the ball unable to move. | Drop from Tsurugi Yuuichi's lower taisen route's T・O・O・L Drop from Geimu Konomu's upper taisen route's Chuugaku Senbatsu α/Chuugaku Senbatsu β |
(Offensive/Defensive) | Black Thunder | 30 | 60 | Slow the enemy with a flash of black lightning! Attack/Defence-Either half. | Drop from Raimon Souichirou's upper taisen route's Sparrings [D] |
(Offensive/Defensive) | Hell and Heaven | 50 | 70 | Boost your speed and slow down your opponents with surprise lightning! | Drop from Kousaka Yukie's lower taisen route's Last Rival/Great Inazuma Drop from Raimon Souichirou's left taisen route's The Ultima [S]/The Ancient [D] Drop from Geimu Konomu's lower taisen route's HR All Star |
(Offensive/Defensive) | Penguin Carnival | 50 | 90 | Summon penguins to paralyse all of your opponents, except for the goalie. | Drop from Kousaka Yukie's lower taisen route's Last Rival Drop from Geimu Konomu's lower taisen route's Inazuma '11 |
(Offensive/Defensive) | Saint Flash | 30 | 60 | Call down a divine light to increase your team's speed for ten seconds. | Drop from Raimon Souichirou's upper taisen route's Informal [S] |
Inazuma Eleven GO 2: Chrono Stone[]
Type | Preview | Name | Power | Cost | Game description | Acquirement |
---|---|---|---|---|---|---|
(Offensive) | 3D Reflector | 50 | 50 | Take the ball up the centre with a three dimensional system of passes. | Story | |
(Offensive) | Bermuda Wave | 30 | 50 | Three passes form a triangle on the pitch from which nothing can escape! | Drop from Fake Charles' left taisen route's Protocol Omega 3.0 | |
(Offensive) | Double Wing | 50 | 70 | Split into two wings and render two of your opponent's defenders immobile! | Raimon's budoukan: Silver chest | |
(Offensive) | Flying Route Pass | 30 | 30 | Leap skywards in a series of passes that take you deep into the opponent's half. | Torb's home: Normal chest | |
(Offensive) | God Triangle | 60 | 60 | Six players arranged in three triangles will carry the ball up the pitch. | Drop from Hirai Shinzou's lower taisen route's Real Legends | |
(Offensive) | Grand Luster | 70 | 80 | The more you can connect passes without losing the ball, the more explosive your final shoot will be. | Story | |
(Offensive) | Kami no Takuto | 40 | 50 | With a flick of your wrist, conduct the ball up the pitch from player to player. | Story | |
(Offensive) | Kami no Takuto FI | 60 | 70 | Conduct the ball up the pitch from player to player in a blazing trail. | Story | |
(Offensive) | Optical Fiber | 70 | 70 | This mechanical tactic requires all players for its precise calculations. | Drop from Toh-chan's right taisen route's Perfect Cascade | |
(Offensive) | Route of Sky | 50 | 50 | A simple tactic using high passing to bring the ball to the centre of the pitch. | Story | |
(Offensive) | Tactics Cycle | 40 | 60 | Four players change formations to perplex an opposing player. | Ton Gattle Republic's hospital 1F: Gold chest | |
(Offensive) | Thousand Road | 80 | 80 | Two players run faster than the eye can see, and reach the goal in a blink. | Drop from Hidesada's lower taisen route's Chrono Storm R / Chrono Storm N , or Furukabu's taisen route's Dragonlink | |
(Offensive) | Ultimate Thunder | 40 | 60 | Charge up the ball and fire at will! Puts three opposing defenders out of action. | Orléans' watch tower: Normal chest | |
(Defensive) | Infinite Zero | 70 | 80 | Transport an opposing player to outer space, and steal the ball! | Drop from Kuroki Zenzou's left route's Zero | |
(Defensive) | Kimon Tonkou no Jin | 50 | 50 | Gang up on one player and take control of the ball. | Story | |
(Defensive) | Offside Trap | 40 | 60 | Control the goal line and trick your opponents into offside! | Drop from Tokugawa Yoshinobu's upper taisen route's GO! GO! Kids | |
(Defensive) | Tumbling March | 70 | 70 | Execute a perfect run of acrobatic flips in unison and run down your enemy! | Warped Forest's Patchwork Field: Normal chest | |
(Defensive) | Zettai Shouheki | 40 | 60 | Create an icy wall that leaves opponents around the ball unable to move. | Sengoku's hill area: Gold chest | |
(Offensive/Defensive) | Black Thunder | 30 | 60 | Slow the enemy with a flash of black lightning! Attack/Defence-Either half. | Drop from Fuyukai Suguru's lower taisen route's Ogre | |
(Offensive/Defensive) | Hell and Heaven | 50 | 80 | Boost your speed and slow down your opponents with surprise lightning! | Drop from Fuyukai Suguru's upper taisen route's Dark Angel | |
(Offensive/Defensive) | Penguin Carnival | 50 | 80 | Summon penguins to paralyse all of your opponents, except for the goalie. | Drop from Fuyukai Suguru's lower taisen route's Team Kidou | |
(Offensive/Defensive) | Saint Flash | 30 | 60 | Call down a divine light to increase your team's speed for ten seconds. | Drop from Yashima Narumi's lower taisen route's Entaku no Kishidan |
Inazuma Eleven GO Galaxy[]
Type | Preview | Name | Power | Cost | Game description | Acquirement |
---|---|---|---|---|---|---|
(Offensive) | 3D Reflector | 50 | 50 | Take the ball up the centre with a three dimensional system of passes. | Sandorius' Cliff Road: Normal chest | |
(Offensive) | Bermuda Wave | 30 | 50 | Three passes form a triangle on the pitch from which nothing can escape! | Odaiba's ferris wheel area: Normal chest | |
(Offensive) | Double Wing | 50 | 70 | Split into two wings and render two of your opponent's defenders immobile! | Ratoniik's Karamarine Forest: Normal chest | |
(Offensive) | Dai Sabaku Sunaarashi | 40 | 40 | Slide with great force to cause a fierce sandstorm on the ground! | Drop from taisen route's Mach Tiger | |
(Offensive) | Flying Route Pass | 30 | 30 | Leap skywards in a series of passes that take you deep into the opponent's half. | Around the Kogarashi Manor: Normal chest | |
(Offensive) | God Triangle | 60 | 60 | Six players arranged in three triangles will carry the ball up the pitch. | Shadow Person's left taisen route chest reward | |
(Offensive) | Grand Luster | 60 | 80 | The more you can connect passes without losing the ball, the more explosive your final shoot will be. | Dr. Crossword Arno's right taisen route S-rank chest reward | |
(Offensive) | Kami no Takuto | 40 | 50 | With a flick of your wrist, conduct the ball up the pitch from player to player. | Story | |
(Offensive) | Kami no Takuto FI | 60 | 70 | Conduct the ball up the pitch from player to player in a blazing trail. | Story | |
(Offensive) | Optical Fiber | 70 | 70 | This mechanical tactic requires all players for its precise calculations. | Dr. Crossword Arno's left taisen route chest reward | |
(Offensive) | Route of Sky | 50 | 50 | A simple tactic using high passing to bring the ball to the centre of the pitch. | Odaiba's Mermaid Hall: Silver chest | |
(Offensive) | Tactics Cycle | 40 | 60 | Four players change formations to perplex an opposing player. | Shadow Person's taisen route chest reward | |
(Offensive) | Thousand Road | 80 | 80 | Two players run faster than the eye can see, and reach the goal in a blink. | Roglos Gordon's left taisen route chest reward | |
(Offensive) | Ultimate Thunder | 40 | 60 | Charge up the ball and fire at will! Puts three opposing defenders out of action. | Kanda Satoko's lower taisen route chest reward | |
(Defensive) | Box Lock Defense | 30 | 30 | 4 players mark their opponent in a circle to get the ball in a moment. | Story | |
(Defensive) | Infinite Zero | 70 | 80 | Transport an opposing player to outer space, and steal the ball! | Otonashi Haruna's left taisen route S-rank chest reward | |
(Defensive) | Kimon Tonkou no Jin | 50 | 60 | Gang up on one player and take control of the ball. | Handa Shinichi's left route chest reward | |
(Defensive) | Offside Trap | 40 | 60 | Control the goal line and trick your opponents into offside! | Kisaragi Mako's left taisen route chest reward | |
(Defensive) | Suck Out | 40 | 50 | Run around the player and swallow them up like a whirlpool in an ocean. | Drop from taisen route's Big Waves | |
(Defensive) | Tumbling March | 70 | 70 | Execute a perfect run of acrobatic flips in unison and run down your enemy! | Dr. Crossword Arno's right taisen route chest reward | |
(Defensive) | Zettai Shouheki | 40 | 60 | Create an icy wall that leaves opponents around the ball unable to move. | Kisaragi Mako's right taisen route chest reward | |
(Offensive/Defensive) | Black Thunder | 30 | 60 | Slow the enemy with a flash of black lightning! Attack/Defence-Either half. | Zaizen Touko's right taisen route chest reward [SN] Funaki Hiromasa's right taisen route chest reward [BB] | |
(Offensive/Defensive) | Berserk Ray | 50 | 70 | All 11 players summon a giant magic circle to erase the opponent's souls! | Space Alien's left taisen route chest reward | |
(Offensive/Defensive) | Hell and Heaven | 50 | 80 | Boost your speed and slow down your opponents with surprise lightning! | Fuyukai Suguru's left taisen route chest reward | |
(Offensive/Defensive) | Penguin Carnival | 50 | 80 | Summon penguins to paralyse all of your opponents, except for the goalie. | Roglos Gurdon's right taisen route chest reward | |
(Offensive/Defensive) | Saint Flash | 30 | 60 | Call down a divine light to increase your team's speed for ten seconds. | Zaizen Touko's left taisen route chest reward [BB] Funaki Hiromasa's left taisen route chest reward [SN] |
Inazuma Eleven Ares no Tenbin[]
The following tactics appear in the Inazuma Eleven Ares no Tenbin anime series.
Type | Name |
---|---|
(Offensive) | Crisis Zone |
(Offensive) | Grid Omega |
(Defensive) | Imperial Cycle |
(Offensive) | Marionette Attack |
(Offensive) | Rogue Press |
Inazuma Eleven Orion no Kokuin[]
The following tactics appear in the Inazuma Eleven Orion no Kokuin anime series.
Type | Name |
---|---|
(Defensive) | Angel Robe |
(Offensive) | Aurora Wave |
(Offensive) | Banri no Choujou |
(Offensive) | Driblaze |
(Offensive) | Eternal Run |
(Offensive) | Grid Omega ver2.0 |
(Defensive) | Invisible |
(Defensive) | Jiraigen |
(Offensive) | Juu to Gou |
(Defensive) | Minna de Jiangshi |
(Offensive) | Mouko Shuurai |
(Offensive) | Ouja no Takuto |
(Offensive) | Shourinji Kousoku Juuhachijin |
(Offensive) | The General |
Inazuma Eleven SD[]
In Inazuma Eleven SD, unlike previous games, only one hissatsu tactic can be equipped on your team, and can be used once the TTP gauge is full. The higher a tactic's TTP, the longer it will take to fill.
Preview | Name | Cost | Effect | Acquirement |
---|---|---|---|---|
Route of Sky | 100 | Four teammates pass the ball mid-air until they reach the frontline. They each lose 10% GP. | Obtained within Asuto Story Map 07 | |
Box Lock Defense | 120 | Four teammates surround opponent closest to ball and steal it. Teammates each lose 10% GP. Opponent loses 40% GP. | Reward for clearing 2 story maps | |
Rolling Thunder | 100 | Four teammates aggressively pass the ball to the enemy goal. Teammates each lose 15% GP. Four opponents lose 20% GP. | Obtained within Asuto Story Map 09 | |
Muteki no Yari | 120 | Four teammates form a lance and charge with the ball. They each lose 15% GP. | Obtained within Asuto Story Map 10 | |
Zettai Shouheki | 120 | Three teammates take formation to take the ball from the opponent. Teammates each lose 20% GP. Opponent loses 50% GP. | Obtained within Asuto Story Map 08 | |
Marionette Attack | 100 | Three teammates make passes to scatter opponent's field players to the corners of the pitch. | Unlocked by default | |
Imperial Cycle | 100 | Four teammates surround opponent closest to the ball and pass it to the front. Teammates each lose 10% GP. Opponent loses 20% GP. | Obtained within Asuto Story Map 05 | |
Grid Omega | 150 | All opposing players, minus the {{GK}}, are caught in a red hurricane and fall to the ground. Four teammates each lose 30% GP. Opponents lose 30% GP and TP. | Obtained within Asuto Story Map 11 | |
Rogue Press | 120 | Four teammates form a sword formation and push the ball to the front. Teammates each lose 10% GP. Four opponents each lose 10% GP. | Obtained after clearing Asuto Story Map 11 | |
Crisis Zone | 100 | Four teammates pass the ball. Teammates each lose 10% GP. | Reward for clearing 6 story maps | |
Ghost Lock | 150 | Renders all opponents immobile, aside from their {{GK}}. Team takes the activated turn, plus an additional one. Four teammates lose 20% GP. | Obtained within Asuto Story Map 04 | |
Dancing Ball Escape | 140 | Two opponents will be unable to act in the current turn, plus two more turns. Four teammates lose 20% GP. | Obtained within Asuto Story Map 03 |
Inazuma Eleven Eiyuutachi no Victory Road[]
In Victory Road, hissatsu tactics have been overhauled compared to how they function in previous games. A total of three tactics can be equipped inside of the player dock. Additionally, tactics now only provide temporary Passive Skill effects rather than moving the players across the field. Each tactic has an overall effect which is always active during the tactic's duration, and a Geoglyph effect which is active on players whilst they are standing inside of the Geoglyph spawned by the tactic. Finally, tactics are no longer categorised by "Offense", "Defense", etc.
In addition to hissatsu tactics, players may also obtain Super Tactics during a match.
Preview | Name | Game description | Geoglyph effect | Overall effect |
---|---|---|---|---|
FUJIYAMA | Boost tension acquired while reducing Tension depletion. | Tension depletion -25% | Tension acquisition +25% | |
Sideline Spear | Charge down both sides at once, pressing in like the sudden thrust of sharp spears. | Sprint speed +50% | Focus ATDF +25% | |
Crescent Moon | Break through the opposition's forward line and infiltrate their half while forming a gorgeous curve in the shape of the moon. | When Tension is below 30%, Focus ATDF +50% When Tension is below 30%, Scramble ATDF +50% | Focus, Scramble ATDF +15% | |
Diamond Protect | Dig your heels into the goalmouth and block the opposition's assault by building a tough wall that resembles a shining shield. | DF +50% Shout rate +25% | When team is scattered, Kizuna Power gained increases by 25% | |
Honoo no Jouheki | Conjure a wall of blazing flame in front of the goal, temporarily doubling the potency of your defence. | DF +100% | AT increases by 25% on own team's half of pitch | |
Kizuna Protocol | Cause your teammates' bonds to resonate as one and thus boost your shooting power. | +200% Kizuna Power upon passing | -25% Kizuna Power reduction | |
Mougyuu no Tsuno | Split up and charge down both sides like raging bulls. An intensely overwhelming offensive maneuver, but not one without risk. | Focus ATDF +150% Knockout rate + 50% | Foul rate +25% | |
The Claymore | Scatter the other team as if swinging a massive sword, then rush straight toward the goal. | Foul rate when sprinting -50% | Rough Attack ATDF +25% | |
Tridive | Split off into three directions, bewildering the other team as you bring the ball to the forward line with astonishing momentum. | Dribble speed +50% | Scramble ATDF +25% |
Gallery[]
Inazuma Eleven 3 help files[]
Trivia[]
- In the anime, Banana Shoot and The Tube weren't recognized as hissatsu tactics. Instead, they were both corner kicks and both lead a curving direction from the corner to the goal. However, these were recognized in the game as official hissatsu tactics.